Design

This is a collection of articles I wrote over the years, presently with a strong focus on building reactive systems with Akka.

Akka anti-patterns: overusing ActorSelection

Published on 20 March 2018

Akka’s ActorSelection makes it possible to look up actors by logical path in the hierarchy:

This selection can then be used like ActorRef in order to send messages to it using the tell or ask patterns:

ActorSelection is therefore quite useful and allows more flexibility when designing an actor system given that trees – Read More

Tour of Akka Cluster – Cluster Sharding

Published on 26 February 2018

In Tour of Akka Cluster – Eventual consistency, persistent actors and message delivery semantics we started to look into making the reactive payment processor resilient to node crashes by exploring Akka Persistence, a mechansim that provides durability guarantees for actor state. We also briefly mentioned Akka Cluster Sharding which offers a way to automatically distribute – Read More

Tour of Akka Cluster – Akka Distributed Data

Published on 3 January 2018

Building distributed systems is hard. Pesky things like the laws of physics get in the way of maintaining state accross geographically (and chronologically) disparate systems, and, if that weren’t already outrageous enough in itself, those systems may be subject to network failures, forcing us to think about annoying tradeoffs regarding consistency, availability and the meaning – Read More

Akka anti-patterns: trusting the network

Published on 20 June 2017

One anti-pattern I’ve observed in networked Akka applications is a tendency to forget that it is, well, networked and to treat the network as a friendly place. How does that look like? Well, consider the following piece of code:

Akka’s default message sending mechanism is the fire-and-forget tell method. And that works great – – Read More

Akka anti-patterns: using remoting

Published on 8 June 2017

Whilst I have always successfully discouraged my clients from using Akka Remoting in their application, I often get questions regarding remoting while talking about anti-patterns at conferences and user groups. Don’t get me wrong. I love Akka remoting. Especially the new Aeron-based Artery remoting version that is based on UDP rather than TCP. Whilst it – Read More

Akka anti-patterns: blocking

Published on 15 May 2017

This is probably one of the most frequent (and dangerous) anti-patterns when it comes to working with Akka. Let’s look at an adequate description of the mindset you must be in in order to use it: So maybe you didn’t actually want to see the world burn. Maybe you thought that this one time it – Read More

Akka anti-patterns: being out of touch with the hardware

Published on 21 November 2016

Choosing Akka as a tool is often – if not always – driven by the need for good performance. Surely, the actor model itself is appealing as a means for organizing and reasoning about code, but this isn’t in itself a good reason enough to use the Akka toolkit. If all you are concerned about – Read More

Akka anti-patterns: logging (the wrong way)

Published on 31 August 2016

Update: removed rogue toString call in the second code example, since it was unnecessary (and harmful). Debugging actor systems is no small feat, even when there is IDE support for it. In fact, debugging any asynchronous system for that matter is a rather complicated task. Which is why, especially during development, it is not entirely – Read More

Akka anti-patterns: too many actor systems

Published on 23 August 2016

Admittedly I’ve seen this one in use only one time, but it was one time too many. For some reason I keep seeing clients come up with this during design discussions and reviews though, therefore it makes it into the list of Akka anti-patterns. What I am talking about is this: Reasons I hear for – Read More